Website powered by

Prague Environment - UE5 Lighting

Original environment is by Pixenal, check it out here:
https://www.artstation.com/artwork/lR6Qdk
I ported it to Unreal from Blender and re-lit it, as well as setting up a few particle effects and such. I used a mixture of baked and dynamic lighting. My goal was to try to light it as if it was a gameplay map, no raytracing/Lumen used.